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2 Meter, Standard, Open Class sailplanes
Handlaunch Sailplanes (NSP Mentor)




Handlaunch sailplanes are smaller sized planes that usually range in weight between 7 and 15 ounces. These sailplanes can be launched merely by throwing to get altitude, known to the 'sailplane purist' as Hand Launch Gliders or HLG, or by using a towing mechanism from the ground such as a long rubber band known as a hi-start or with an electric winch. While HLGs can be more difficult to construct due to their, typically, lighter construction, their ability to teach soaring skills has no equal. HLGs are sometimes entirely built of light balsa, while others can and are built of a composite of carbon fiber, epoxy, and foam. Which is a 'better' for HLG? It depends on the design of the plan form and the correct use of the composite 'technology'.

I've personally owned more than 20 planes that were in the handlaunch category. I didn't know the older ones I built before 1980 were 'handlaunch' at the time (1973-1980), as I had never heard the term until the early 80's. I scratch built them using my own airfoil design (I didn't know who Michael Selig was either). I created the airfoils by drawing them by hand on a piece of 1/8" plywood and sanding 'em until they were 'just right'. Some flew better than others, but I didn't ask why, I just flew. I almost never did V-tail designs until much later as there weren't any computer radios out yet and the only way I knew to do a V-Tail to use a 'mixer' to do it. Today, lots of the modern handlaunch designs use V-tails for the tail section. Some of the kits offer either a conventional tail or a V-Tail in the same kit.

Here's some tidbits to carry around with you when dreaming of flying your HLG:

  • A HLG is always close to you, therefore you can see it better. You learn how to read the air better.
  • A HLG is more responsive to lift and sink (absence of or negative lift). Once again, you learn quickly whether or not your plane is in lift or sink.
  • Thermals near the ground are smaller and more defined. Close to the ground, you can't get lucky and stay in a thermal, you have to learn to find and stay with a thermal.
  • Instant feedback. Short flights teach you where and how not to fly. There is a big difference between a 15 second flight and a 40 second flight.
  • HLGs are classy. It takes a 'real' pilot to keep a HLG glider aloft.

If you can throw a baseball across your backyard, you can throw a HLG. The secret isn't always how hard you throw or which direction [this is controversial!] you throw in, rather it is the technique used in the throw. If you throw your HLG the same way you throw a baseball across the yard you will most likely hurt your arm or elbow after only a few throws. The motion needed is more like throwing a dart, or even better, a javelin. It is best to keep your arm straight and use your body motion to add more energy to the throw. I've found that I do better with a quick sprint to add a bit more energy to the plane rather than 'winding up' for the throw. I've been able to get 50 feet with some throws and as little as 10 with others. It helps to throw into a bit of wind as well (too much wind is bad, as a HLG just gets thrown around too much). Myself and others I know have been able to catch a thermal beginning with as little as eye-level altitude, so don't be discouraged about every throw, just keep practicing.

I've found that, in smaller parks or fields especially, that if the wind suddenly goes dead calm, it is likely that you're in a thermal. I usually wait a few seconds and start running into where the wind was coming from originally, fire off the HLG and turn back towards myself (downwind). If there was a thermal, I'll catch it then.

Want to know more about HLGs from other pilots or enthusiasts, click here.

Additionally, there's a newer form of HLGs known as Discus Handlaunch or DLGs. Click DLG Techniques for information about construction techniques and other info written by Jay Decker.


Here's a list of, well known, tried, and/or tested handlaunch sailplanes:

Micro (Mosquito) Handlaunch

(handlaunch planes with wingspans less than 40")

DLG

(Discus Handlaunch Glider)

Novice

(handlaunch planes are not really for beginners (except the DAW S1-26)

Intermediate

  • Art Hobby "Hyper 1.5M" 59" span, molded composite handlaunch
  • Art Hobby "Falco V" 59" span, molded composite handlaunch
  • Art Hobby "Falco C (classic tail)" 59" span, molded composite handlaunch
  • Art Hobby "Lotus" 76.8" span, open class handlaunch
  • Art Hobby "Poly" 59" span, 80% RTF handlaunch
  • Art Hobby "Timon" 76.8" span, open class handlaunch
  • MM Glider Tech's "Merlin"
  • NSP "Eros HLG" ARF
  • NSP "Vitis" ARF
  • Trick R/C's "ZagiTaZZ" 48" span, handlaunch/ thermal wing (minus electric motor)

Advanced/ Contest/ Not For Beginners

  • Maple Leaf Design "Encore" 59" span, F3K composite construction




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© 1997-2007 Randy Carr

Last Modified: December 28, 2006